The company's yet-to-be-released vest, which is called OWO Game, is presented as capable of simulating a wide range of upper body sensations, according to TechRadar. Sensations are delivered in real time, for any game you play, wirelessly. The next time your character gets shot while playing Call of Duty, it could really hurt. A touch gaming vest created at the University of Pennsylvania can make users feel a punch or shot in sync with what's happening on the screen.
A haptic suit (also known as a virtual reality suit, touch suit, game suit, or haptic vest) is a portable device that provides haptic feedback to the body. The fleece vest does for your body what headphones do for your ears. We found that combining the vest with virtual reality games is where things get really exciting and attack your senses from all directions. Inside the vest are high-conductivity electrodes that use electrical impulses to give the muscles various sensations.
As you lift or push a heavy object in the game, the vest will send electrical impulses to your arms, allowing you to feel the difference between several objects. As game companies work harder and harder to get us into “The Oasis”, Woojer's creative team took a different approach to making games more immersive with their Vest Edge, a portable piece of immersive technology. The vest will allow you to feel the intensity of the free fall or increase your speed while driving a supercar. To encourage developers to support the vest with their games, OWO provides them with a software development kit on their website.
The TGV is mounted with solenoids that hit you (for bullets) and vibrating motors (for the feeling of cutting the knife) that respond to in-game signals and allow you to feel what your character feels on the screen. The KOR-FX gaming vest uses award-winning 4DFX technology that transforms acoustic-haptic (audio) signals from your games or media into accurate, high-definition information that lets you feel the on-screen action and environmental factors for the first time. The interactor vest is placed over the upper torso and the audio signal is reproduced through a speaker built into the vest. This is achieved through a combination of good gameplay flow, fully developed storylines and extreme realism that is made possible by cutting-edge graphics.
In 1994, Aura Systems launched the Interactor vest, designed by Aura's vice president of audio and video technologies, Larry Shultz, to feel the sound of video games and television programs. Once the vest is in the hands of consumers, it is expected to put pressure on other companies to create even more interesting accessories that will improve their virtual reality setup. While the vest was originally designed for gamers, audiophiles have started grabbing them to help improve their movie watching experience, and people with hearing impairments can feel the music. The Interactor vest connects to the audio output of a stereo, TV or VCR and the user has controls that allow you to adjust the intensity of the vibration and filter out high-frequency sounds.
OWO is also encouraging developers to communicate via social media or email if their games are running on something other than Unity or Unreal Engine, if any issues arise, and if developers have ideas for new sensations that would work well with the vest.