Teslasuit haptic technology conveys touch and is a great way to make the VR experience deeper, more immersive and realistic. The key systems of a low-line virtual reality suit are a sensor-based system (haptic or tactile feedback), motion capture, and climate control systems. Optionally, the virtual reality suit may include gloves with sensory system and motion capture, shoes with the same options, odor and flavor transfer, and in addition, a complete exoskeleton with hydraulic mechanisms and servomechanisms. But what if you could feel the virtual environment? That's what a new virtual reality accessory, called Teslasuit DK1, aims to achieve.
Unrelated to the electric car company Tesla, the suit has 68 haptic points capable of simulating a range of physical sensations throughout the body. According to IDC research (March 2001), companies use 20% of all virtual reality devices for business purposes. The lawsuit is the result of a partnership between Teslasuit and Somnium Space, a virtual reality social platform that uses blockchain technology. One of the main consumers of virtual reality solutions and equipment is the corporate sector and the industrial sector.
People are increasingly interested in getting the haptic suit so that they can feel the action happening inside the game as if they were in the game. A large amount of data coming from a virtual reality suit requires real-time processing, so incoming data can be analyzed both on a cloud server, using artificial intelligence, and locally in the suit, using simple algorithms. The Nullspace VR body is the gaming monkey in which only the upper body perceives feedback from the virtual world. Although the game is an obvious application for the suit, Somnium Space explains how it can be used in various sectors of the industry, such as training lifeguards and pilots.
At the moment, only a few companies in the market are developing exoskeletons for total immersion in virtual reality. Even a cold wind can be simulated by a temperature control system coupled to a haptic system. It has been announced (through a Medium post) that the DK1 suit will include full-body motion capture and comes with 68 haptic points capable of simulating a wide variety of physical sensations. The components of the VR suit described above allow players to dive deep into the virtual world.
I'm sure that all sounds incredible to you, but here's the bad news, you're almost certainly not getting one of these DK1 haptic suits. In product marketing, the haptic feedback system will allow the potential buyer to evaluate the design and ergonomics directly in virtual reality, touch the steering wheel and front panel, test the comfort of the chair, and evaluate the car as a whole. It can be unequivocally stated that virtual reality provides the possibility of direct immersion in cultural and historical events. These suits are equipped with batteries and connected to the virtual reality system via Bluetooth, so the suit and the action that takes place within the game are synchronized during the act.
More than one book can be dedicated to training with total immersion and using virtual reality suits.